-Rune divination (intro or intermediate) (intermediate assumes you know the basic meanings, intro starts from scratch)
-Rune magic (intro or intermediate)
-Prophetic divination 1 (technique and practice)
-Divination Theory (Timelines, fate, etc.)
-Norse ADF ritual: Sumbels and High Days (theory)
-Norse Sumbel rite (the structured sipping kind, not the getting drunk kind)
-Intro to Ericksonian Hypnosis (theory and practice)
-Ericksonian Hypnosis applied to guided meditations (theory, demonstration and practice) -Spirit types in ADF cosmology (the three kindred)
-Channeling the gods: Theory and how to
-Channeling the gods: Demonstration and leading one person through it
-Necromantic Seith ritual (going to the land of the dead in the norse underworld to ask them questions for people)
-Oracular Seith ritual (Getting visions at the well of Wyrd)
These last two rituals would involve a pre-ritual workshop (1 hour) the day before to prepare participating seers, and the rite would be 2 hours. Every other item listed here can be done in an hour, or expanded to 2 hours.
(Sample topics)
Energy Magic |
Spirit magic |
Centering Finding and activating the source of magic within |
Finding your magical self Exploring your inner realms and the source of your magic |
Grounding Anchoring yourself in the world |
Journeying in spirit to the Otherworld Finding ally spirits, such as power animals |
Shielding Basic aura magic for protection |
Finding your patron deity, Building your inner temple or shrine, organizing your inner realms for magic and gaining divine guidance
|
Perceiving energies Developping The Sight, reading auras, and recognizing basic energy types |
Seeing spirits Developping Spirit Sight and hearing spirits |
Manipulating energies Shaping and transforming magical energy |
Voice Developping the magical Voice to command or seduce spirits into helping |
Cleansing Banishing unwanted energies from a place or object |
Banishing spirits Forcing spirits out of a place |
Consecrating Charging objects with intent |
Summoning spirits Calling spirits into this world |
Basic spellcasting Making and sending spell constructs (thoughtforms) |
Spirit knowledge Learning of types of spirits: elementals, nature spirits, ancestors, deities, giants, demons, angels. |
Circle casting Creating a space for group magical work, or for protecting an area |
Spirit contracts Obtaining powers through spirit allies |
Evoking the 4 elements Creating gates in the 4 quarters (cardinal directions) to the elemental planes of air, fire, water and earth through pentagrams |
Mediumship Allowing spirits to speak through you (channeling) |
Elemental magic Putting together all the elements of a Wiccan ritual for elemental spellcasting |
Animist powers Learning to interact with the indwelling spirit of anything, so it becomes susceptible to spirit magic |
Glamours and illusions Manipulating your aura to change how you are perceived |
Soul retrieval Finding and bringing back missing soul parts |
Advanced shielding Manipulating your aura for superior protection & combat magic |
Exorcism of disease Removing spirit intrusions |
Energy knowledge Analysing energy signatures, spell constructs, & recognizing the three modes of nature |
Active & defensive magic , perceptive and journey magic
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